DOP , how to make softbody & rigid body work together ?

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question1 : hi , i am newb to Houdini , here is a question , how to make SoftBody & Rigid Body work in a same DOPnet?

here is the jpg files that show my node , there is 2 object (name as “ring”) is rigid body, and 1 object is static body (name as “tube”).

now i hope that the tube can be a little “rigid body + soft body + spring body” behavior (like a rubber tube) , how should i do ?


question 2: i found out that after i put an object into DOP , i cannot make “transform in previous SOP” , it was just static in DOP , that mean i cannot move the TUBE as i want in SOP , what should i do to make the object in DOP transform regarding my transfrom node in previous level SOP ?

for example i wan to make the “tube” up and down and the 2 rings follow with collision effect, how should i do ?

thanks for helping


cheers

Attachments:
ring.jpg (87.6 KB)

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