Hi,
Does anyone know if there is a way to achieve this kind of AO?
As far as I understand the issue, it is based on points(vertices), on the geometry so it can give incredible times in render process.
http://www.blender.org/development/release-logs/blender-246/approximate-ambient-occlusion/ [blender.org]
Approximate ambient occlusion - AAO
3268 1 0- pavelsiska
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- edward
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