Controlling the opacity with a ramp parameter

   2608   1   1
User Avatar
Member
52 posts
Joined: June 2009
Offline
Hey guys,

I like to control the opacity of the dustpuff sprite shader with a ramp parameter which has been applied to a few particles. Something like using a ramp to control the opacity of the surface in maya.

I tried inserting a ramp parameter node inside the dustpuff shader but it doesnt seem to work properly.

Any help would be much appreciated.
User Avatar
Member
648 posts
Joined: July 2005
Offline
Try mapping the ramp to life or age/lifespan and sending to alpha…
Best way is to send send a .hip we can modify…
  • Quick Links