Hey guys,
I like to control the opacity of the dustpuff sprite shader with a ramp parameter which has been applied to a few particles. Something like using a ramp to control the opacity of the surface in maya.
I tried inserting a ramp parameter node inside the dustpuff shader but it doesnt seem to work properly.
Any help would be much appreciated.
Controlling the opacity with a ramp parameter
2608 1 1- Raavenish
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