Hair on deforming mesh

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Hello everyone,

So, I got a mesh deforming, namely a face driven by mocap. Now i need facial hair. unfortunately, when the area of the polis is changing, i get new hair distribution. Every frame has different hairplacement, which does indeed look funny, but is not quite what i want.

I have tried getting the area of the unmoving mesh and feeding that to the fur, and i tried to get there with a scatter, to no avail. Does anyone know how to fix this issue? Many thanks!

Cheers
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zarroun
unfortunately, when the area of the polis is changing, i get new hair distribution.

A rest attribute is needed for stable hair distribution. See this thread [sidefx.com].
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Oh bloody hell, I even looked at that SOP but was too hung up on the area measure thing to try it out. Thank you very much, it's working now.
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