Hello everyone,
So, I got a mesh deforming, namely a face driven by mocap. Now i need facial hair. unfortunately, when the area of the polis is changing, i get new hair distribution. Every frame has different hairplacement, which does indeed look funny, but is not quite what i want.
I have tried getting the area of the unmoving mesh and feeding that to the fur, and i tried to get there with a scatter, to no avail. Does anyone know how to fix this issue? Many thanks!
Cheers
Hair on deforming mesh
2480 2 0- zarroun
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- derrick
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zarroun
unfortunately, when the area of the polis is changing, i get new hair distribution.
A rest attribute is needed for stable hair distribution. See this thread [sidefx.com].
- zarroun
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