Hi there when i MMB on a node i see the output below.
It displays information about how many primitive groups i have
and what their names are. Does anyone know how to ask a
node for this information via HOM? thanks!
/ -> opinfo /obj/geo1/mixed
mixed:
Full Name: /obj/geo1/mixed
Operator type: group
_______________________________________
225 Points
83 Primitives
441 Vertices
80 Polygons
1 Meshes
1 NURBS Surfaces (0 rational)
1 Spheres
83 Items Highlighted
____________________________________
2 Primitive Groups:
81 primitives in poly_and_mesh
83 primitives in group2
____________________________________
Size: 3.07334, 3.00167, 2.95742
Center: 0.463329, 0.500835, 0.457899
Bounds: 2, 2.00167, 1.93661
-1.07334, -1, -1.02081
____________________________________
Approximate Memory Usage: 36 Kb
____________________________________
_______________________________________
There is a
list primitive groups or point groups with hom
2317 3 1- sdugaro
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- graham
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HOM currently doesn't have any support for groups. I wrote some wrappers around hscript as described in this thread to at least provide some fairly straight forward read access for SOPs/DOPs.
http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=14345&highlight=hom+groups [sidefx.com]
Here's the latest version of that module.
*Edit*
My apologies. After posting it I decided to look through the code since it's a bit old and I came to discover a couple things that weren't working as a result of some of my previous changes a while ago. I've uploaded a new version that should work properly with regards to getting the center and bounding boxes of the geometry groups.
http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=14345&highlight=hom+groups [sidefx.com]
Here's the latest version of that module.
*Edit*
My apologies. After posting it I decided to look through the code since it's a bit old and I came to discover a couple things that weren't working as a result of some of my previous changes a while ago. I've uploaded a new version that should work properly with regards to getting the center and bounding boxes of the geometry groups.
Graham Thompson, Technical Artist @ Rockstar Games
- sdugaro
- Member
- 380 posts
- Joined: July 2005
- Offline
- graham
- Member
- 1908 posts
- Joined: Nov. 2006
- Offline
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