Applying Object level velocity to a Fluid

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Hey y'all,
Just wondering if anyone has attempted to take the velocity from an obj level parented fluid container and apply it's negative in DOPS to fake world space movement in a static simulation. It seems to work well with straight velocity but angular velocity really stuffs me up. I was pretty pumped when i saw the reference frame force DOP, but it has the same issue as my hand rolled version, you see it when the box reverses it's rotation, fluid appears to flow perpendicular to the direction of travel. The idea is to fake a fluid box being attached to a character, amidoinitrong?

Attachments:
referenceFrameForce.hip (950.6 KB)

Jesse Erickson
Fx Animator
WDAS
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