Houdini 11 Sneak Peek

   7610   10   1
User Avatar
Staff
1182 posts
Joined: July 2005
Offline
Check it out:
http://www.sidefx.com/index.php?option=com_content&task=view&id=1752&Itemid=316 [sidefx.com]
Robert Magee
Senior Product Marketing Manager
SideFX
User Avatar
Member
77 posts
Joined: April 2009
Offline
That could be very nice to see how long those dynamic has been solved…
User Avatar
Member
856 posts
Joined: Oct. 2008
Offline
vyudin
That could be very nice to see how long those dynamic has been solved…

It says so on the top left of the video.
--
Jobless
User Avatar
Member
581 posts
Joined: July 2005
Offline
Nice features.
FLIP solver and the new shading infraestructure is really welcome.
Only missing the multithreading architecture, but reading at the end of the note seems it is taking more time to get it working.
Go SESI!
Un saludo
Best Regards

Pablo Giménez
User Avatar
Member
691 posts
Joined: June 2006
Offline
Great Update SESI, Congratulations for all the hard work and awesome suport that you put in this great software.
Feel The Knowledge, Kiss The Goat!!!
http://www.linkedin.com/in/alejandroecheverry [linkedin.com]
http://vimeo.com/lordpazuzu/videos [vimeo.com]
User Avatar
Member
349 posts
Joined: Aug. 2006
Offline
Looking very shiny indeed.
User Avatar
Member
288 posts
Joined: July 2005
Offline
very nice !
^_^
User Avatar
Member
27 posts
Joined: July 2007
Offline
fun stuff
Edited by - June 12, 2010 21:04:47
User Avatar
Member
2624 posts
Joined: Aug. 2006
Offline
voronoi = old/wack and boring imo.

So whats the way to go ?

rob
Gone fishing
User Avatar
Member
27 posts
Joined: July 2007
Offline
houdini is the way to go!
Edited by - June 12, 2010 21:06:51
User Avatar
Member
2199 posts
Joined: July 2005
Online
Looks a lot to me like you could do most of those things with recursive voronoi fracturing. And the wood splittering just looks like stretched out voronoi cells, at the very least you could approximate it that way.
The trick is finding just the right hammer for every screw
  • Quick Links