I've creating a noisy sphere that has animation on it. 24 frames long. Then I want to copy stamp the sphere onto the particles. The problem is I can't figure out the copying expression needed to start on a particle birth frame and end on it's end frame.
I think the padzero expression is the way to go, but I can't get the stamping part.
It needs to play through the 24 frame sequence, per particle, and restart at every particle birth. Everything stops on frame 24. The idea is to have flaming spheres shooting out from a cannon or laser blast etc.