Copying animated geo seq too particles.

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I've creating a noisy sphere that has animation on it. 24 frames long. Then I want to copy stamp the sphere onto the particles. The problem is I can't figure out the copying expression needed to start on a particle birth frame and end on it's end frame.

I think the padzero expression is the way to go, but I can't get the stamping part.

Or another way…

Please help. My brain is boiling over this one.

Thanks

G

Attachments:
geo_stamp.hipnc (69.0 KB)

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I am not exactly sure what you want but i think dropping the $F from the padzero expression does the trick. Have a look at your modified file.

Attachments:
geo_stamp_109_hh.hipnc (72.1 KB)

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Thanks for the help. :wink:

It needs to play through the 24 frame sequence, per particle, and restart at every particle birth. Everything stops on frame 24. The idea is to have flaming spheres shooting out from a cannon or laser blast etc.

Any more idea?
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I think I got it

Attachments:
geo_stamp_109_hh_207.hipnc (77.0 KB)

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