Convert primitive in volume primitive

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Hi,
I have a cube in a geo node, and I want provide it volume(like a real object). I did it some time ago and I did it with only one node, but I don't remember wich node is.
My goal is do a room with a hole as a window, and for do it I'll use boolean node in a cube(with a few volume) with another smaller cube .
any help? Thank you!
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Use the polyextrude SOP and scale the geometry on the global tab.

See attached hip.

Attachments:
wallwindow.hip (40.7 KB)

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That's it, thank you very much!. I already tried the node polyextrude, but I didn't know that the option “output back” exists.
Thanks too for the facet node.
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