UV outside of 0-1

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When working with Mari it is possible to work with UV grids outside of 0-1. In order for this to be seamless the package this info will be delivered to has to be able to look at a specific section of the UV grid to know where to map to. I know Maya, XSI and MAX support this. I am unsure of Houdini.

Anyone have any insight to whether this is possible?
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seems houdini can read the file with UV's outside of zero to one. Uv's appear fine in the UV view but using them is another story.
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Can't you remap them using a point or primitive expression? Or you could create a new set of uv's for the values > 1 (map them to uv2 etc).
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i'll try the first suggestion. The second one isn't a option since Mari does not use multiple UV's
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