Has anyone connected the magnitude of acceleration to a Mantra shader?
Here is an example of the look I want for the greyscale shader I would like to create (example on the left):
http://drawnline.net/abyss/shotbreakdown.html [drawnline.net]
Importantly (aside from calculating acceleration from velocity) I would just like to know how I can take an animated geometry's point attribute and use its velocity to drive the color of a shader.
Can I map acceleration to a shader?
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