Surface Model attenuation not working in PBR

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i know that attenuation in PBR never worked by default just as a very costly hack but since we have now Surface Model which should work in all rendering engines i think that it should work for PBR too
are there plans to make Surface Model fully compatible with PBR? or is there any technical problem implementing fast attenuation in PBR?
Tomas Slancik
FX Supervisor
Method Studios, NY
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