MMdd point cache export to lightwave, problems!

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I have done this before in some earlier version of houdini apprentice, but
I must have lost some thing on the way.

In houdini 11.0.504 im following this simple tutorial with mdd caching.
http://www.screencast.com/users/elam/folders/Default/media/f7a14368-be98-4c01-868d-58225acd91fc [screencast.com]

I just wanted to check how the workflow works again with this, but I end up
with an object not moving.

just a simple rotation of a box, but when I load the mdd file to lightwave 10, the object just changes rotation
to what was the last frame in houdini, but It´s static..It seems to not have saved out the complete frames from scratch.

I have the older test in a folder and that was a simple crack of an object, so that obj works and loads perfectly
in lightwave 10.

Im sure Im just missing a small detail somewhere.


Maybe I should post the scene too?

Michael

Attachments:
mdd cache export issue.jpg (122.6 KB)

displaced mind
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this was a bug, only the last frame was saved to mdd

i submitted it back then and this was the answer:
“This is fixed in 11.0.518, however, not it will still fail if used as an input in a ROP dependency network.”

note that current production build is 11.0.581 so many bugs were fixed since 504

you can still save mdd for frame with $F in the name in older builds, but then it would be usable only in houdini I think
Tomas Slancik
FX Supervisor
Method Studios, NY
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thanks tamte, I should of course update the build and test again.

Man If I only could learn to check and update builds, but I don´t use houdini that often so far, what a waste of time figuring out what´s wrong.


By the way…where´s the update builds for apprentice?
or do I have to do a complete reinstall?

Michael
displaced mind
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never mind I found it, I was logged off so I didn´t reach the correct page from houdini.

Michael
displaced mind
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