A basic problem

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Hi all,

Im wondering if someone can explain how to skin multiple curves, as i seem to be having wavey line issues when i do this.

All im after is to skin multiple curves created with the origin attribute/add sop then create uv's that work along the length so i can apply displacement with a glass shader…


Thanks in advance

Attachments:
Skin_&_Displacement.hipnc (764.7 KB)

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please don't cross post
http://forums.odforce.net/index.php?/topic/11106-making-a-jetwall-a-la-tron/page__pid__81346__st__0&#entry81346 [forums.odforce.net]
Tomas Slancik
FX Supervisor
Method Studios, NY
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I think your problem come from the creation of your lines. You use a POPnet to do this. I think, a Trail SOP is more appropriate.

See the attached file.


EDIT: Sorry, Tamte answered before i finish my post

Attachments:
Skin_&_Displacement_Trail.hipnc (771.7 KB)

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