fire from a source surface?

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How can one produce fire from surface? I'm able to produce fire by using a cube/sphere and choosing “source from objects”, but when I tried it with a grid it wouldn't work.

Of course, I can always change the height of a cube to make it similar to a grid, but I'm just curious about the general functionality of fire (and other fluids) if a flat plane or surface can be the source.

thanks!

Lacy, gently, wafting curtains.
http://www.youtube.com/watch?v=NN3eBvZvUXk [youtube.com]
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Your object needs volume, a simple surface doesn't work. You can make a version of your object with volume to simulate the fluids, hide it and use the original surface for rendering.
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there is Source From Surface tool on Volume Fluids shelf
Tomas Slancik
FX Supervisor
Method Studios, NY
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