Orienting along two axes with COPY SOP?

   2562   2   1
User Avatar
Member
15 posts
Joined: July 2010
Offline
Hi all,

Was messing around, trying to create something akin to the wave of paint swatches in this great Sherwin-Williams commercial from Buck Studio:



The breakdown vid is here:
http://motionographer.com/theater/buck-sherwin-breakdown [motionographer.com]

I've got a realwave SD file that's deforming a grid through a lattice. I tried partitioning and using a forEach sop to break up the primitives on the grid, but it's really slow, especially if I want to extrude and smooth the individual primitives.



Using the copy sop gets me part of the way there. The problem is, I can't get the instanced geo to line up in X AND in Z, no matter how I set the sort options and the normal options in the point sop. I would like for the copied instances to line up with one another as if they were connected primitives, like in the picture above, i.e. each primitive would aim at its front neighbor in Z, and at its side neighbor in X.

The issues I've outlined above can be seen in the following two pics.

Sorted in X


Sorted in Z


Any thoughts or ideas would be appreciated. Thanks for reading!
Phil
User Avatar
Member
8584 posts
Joined: July 2007
Offline
try primitive SOP, it may be the easiest and fastest way
look at the example

Attachments:
primitive_sop.hip (54.3 KB)

Tomas Slancik
FX Supervisor
Method Studios, NY
User Avatar
Member
15 posts
Joined: July 2010
Offline
Wow, that was quick! Thank you for posting this, tampte, very helpful and just what I was looking for.
  • Quick Links