Got a flip fluid setup where I need to slow down smaller chunks of liquid. I've built a scalar field that describes where I want a drag field to act. Basically I want this field to drive a mask for a drag field. But the drag gives no effect.
I wonder if maby the grids gets calculated in the wrong order? What would be the proper way to plug this chain together? Currently I got the scalar field calculations plugged into the flipsolvers post solve plug and the scalar field create node chained to the mask node.
Cheers!
Mask woth particle attribute
1386 1 2- kahuna031
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- Erik_JE
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I would do this in the POPSolver for FLIP. Inside of a VOPPOP do a volume sample to check what drag to apply and then “manually” add the drag to the velocity and by manually i mean multiplying it with 0.90 or something that works good.
No idea how to solve your initial setup unfortunately.
No idea how to solve your initial setup unfortunately.
Drive, monkey, drive!
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