Hi now that houdini's flip is fast enough…
how can we simulate magic daemon in realflow but using houdini's flip?
any idea?
best regards
Patar
houdini's flip mimic magic daemon
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- pbowmar
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- Alejandro Echeverry
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You can use a SDF representation of your goal object to generate a force towards the object; Use also a drag force to prevent back and forth behavior.
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- patar
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well we can shape our fluid to match our goal target
for every particle it finds the closest intersection to that goal object and once it reach inside the geometry it tries to distribute the particle evenly across the goal target….
some example from youtube:
http://www.youtube.com/watch?v=MGrf2BeHfH4 [youtube.com]
@ alejandro : curious why u think its better if its sdf representation? can u please make a simple hip file to help me understand you?
my approach was to make a vector field but it was not so successful the particle match it very loosely….
best regards
Patar
for every particle it finds the closest intersection to that goal object and once it reach inside the geometry it tries to distribute the particle evenly across the goal target….
some example from youtube:
http://www.youtube.com/watch?v=MGrf2BeHfH4 [youtube.com]
@ alejandro : curious why u think its better if its sdf representation? can u please make a simple hip file to help me understand you?
my approach was to make a vector field but it was not so successful the particle match it very loosely….
best regards
Patar
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