![](http://i.imgur.com/03wqw.jpg)
thanks
matsbt
Yes, via curves. Check Chapter 5 of the 3Delight User's Manual:
Attribute “dice” “hair”
This attribute allows direct control over the tesselation in the u parametric direction
of curves. When set to 0, the width of the curve determines tesselation like other
primitives. When set to a greater value, it is taken as the number of micropolygons to
create in the u direction. A value of 1 is typically used to render hair.
Mats
Alanw
You should be able to add an AttribCreate with a float for “width” set to something tiny like 0.01 or smaller.
If your curves already have a width attribute, then transfer it using the RenderMan tab of the Attribute sop.
Hair dicing can also be attached directly to your geo via the Rendering Properties. (soho)
phadronAlanw
You should be able to add an AttribCreate with a float for “width” set to something tiny like 0.01 or smaller.
If your curves already have a width attribute, then transfer it using the RenderMan tab of the Attribute sop.
Hair dicing can also be attached directly to your geo via the Rendering Properties. (soho)
My steps:
1. start Houdini
2. CTRL + grid
3. add fur
4 Render Menu –> Create Render Node –> Renderman
5. Render Target –> 3Delight 9.0
6. no cam –> New Camera
7. I click render
8. result? like you can see from my screenshot.
You steps?
thanks