Naiad crashes if it reads bgeo file created in Houdini 12

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Naiad crashes if it reads bgeo file created in Houdini 12

Following are the steps that i am doing-

- Create Box in Houdini12
- Animate it by translating in any direction you want
- write it in bgeo format
- read the file in Naiad using mesh-read and play

* Naiad crashes if we read bgeo file made from houdini 12.

Is there any solution or is it a bug?

Thanks,
Harsh
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Maybe it needs the old H11-style bgeo files?

Save your file from H12 with a .bhclassic extension, and try with that.
Edited by - April 26, 2012 10:59:55
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Naiad does not support the new format from h12
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