Hi all,
in shop network there is a texture node where you can wrap decal a picture.
If I want to do the same for a procedural pattern (the one provided with houdini) - how to accomplish this?
Thanks
Nico
Wrap Decal for procedural pattern?
4507 11 0- nicoM
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- rafaels
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You could generate the procedural texture in COPs as an image, and use it as a texture map in your shader. Just input the path to the COP network in the file path for the texture map like this:
opimg/my_COP_texture
Just note that the “op:” command requires an absolute path.
Cheers
opimg/my_COP_texture
Just note that the “op:” command requires an absolute path.
Cheers
Toronto - ON
My Houdini playground [renderfarm.tumblr.com]
“As technology advances, the rendering time remains constant.”
My Houdini playground [renderfarm.tumblr.com]
“As technology advances, the rendering time remains constant.”
- nicoM
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I'm sure it is possible, you might just have to use 2d procedural generators and play with the uvs in your object… I haven't tried anything like that yet… :-)
Cheers
Cheers
Toronto - ON
My Houdini playground [renderfarm.tumblr.com]
“As technology advances, the rendering time remains constant.”
My Houdini playground [renderfarm.tumblr.com]
“As technology advances, the rendering time remains constant.”
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nicoM
I tried the method producing the procedural pattern in COB.
I then used the “op:” method …. but it doesn't work. Maybe I do soothing wrong ….
Here is a simple test scene how I did it:
hi ,
this could be simpler than you think .
i downloaded your file and i think you better use the Copy'N'Paste ‘technology’ .
all procedural patterns are available in shops too . so , why bother with op's&Co ??
just copy-paste and you are done .
.cheers
except the things that cannot be seen , nothing is like it seems .
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zartinicoM
I tried the method producing the procedural pattern in COB.
I then used the “op:” method …. but it doesn't work. Maybe I do soothing wrong ….
Here is a simple test scene how I did it:
hi ,
this could be simpler than you think .
i downloaded your file and i think you better use the Copy'N'Paste ‘technology’ .
all procedural patterns are available in shops too . so , why bother with op's&Co ??
just copy-paste and you are done .
.cheers
Well, I think the only advantage of doing it in COPs is the “real time” feedback… I know there's the shader view pane and all… All these things that we forget in the rush of making something happen! ops:
Toronto - ON
My Houdini playground [renderfarm.tumblr.com]
“As technology advances, the rendering time remains constant.”
My Houdini playground [renderfarm.tumblr.com]
“As technology advances, the rendering time remains constant.”
- nicoM
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