Occl & Fur

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Hi,
Rendering fur and occlusion seems to be a complete non starter currently with fur in acceptable render times. So I wondered if its possible to render displaced occlusion out on the skin geo and then bake out the occlusion to a texture map, then read in the texture map and mult it with the diff in the hair shader. Has anyone attempted this ? or got another solution they use.

Rob
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Yo can use this VEX SOP tool.It works pretty well:
http://www.sidefx.com/index.php?option=com_wrapper&Itemid=146 [sidefx.com].
It's called Occlusion SOP.
https://vimeo.com/timmarinov [vimeo.com]
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Hi,
Thanks for the link, that's not really what I need.

Rob
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Does AO from environment light renders displaced occlusion?

eitht.
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Hi,
Ive put together a surface shader that renders displaced occlusion. The issue I am interested in now is being able to bake displaced occlusion to a texture map.

I can currently bake occlusion to a texture map, but as of yet unable to bake with displacement.

Anyone got any ideas ?

Rob
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