houdini crashes on UVUnwrap command

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I have a relatively simple flat mesh and I want to add some UVs to it. However, when I select the mesh, select the UVUnwrap tool, select its faces and hit enter, houdini segfaults. It's pretty consistent even if I select only a few faces on the mesh. I'm using houdini 11 escape version.


Crash report from stratton; Houdini Escape Version 11.0.775
Traceback from Tue Aug 14 12:33:02 2012
Caught signal 11
AP_Interface::coredumpHandler(UTsignalHandlerArg) (??:0)
UT_Signal::UT_ComboSignalHandler:perator()(int, siginfo*, void*) const (??:0)
UT_Signal::processSignal(int, siginfo*, void*) (??:0)
<unknown>
GU_TextureUnwrap::unwrap(GU_TextureUnwrapParms const&) (??:0)
SOP_UVUnwrap::cookMySop(OP_Context&) (??:0)
SOP_Node::cookMe(OP_Context&) (??:0)
OP_Node::cook(OP_Context&) (??:0)
SOP_Node::getCookedGeoHandle(OP_Context&, int) (??:0)
JEDI_View::updateWorkbenchGeometry(void*, bool) (??:0)
JEDI_View::handleSopNetChange(JEDI_SopNodeInfo*, int) (??:0)
JEDI_ObjNetMonitor:puiUpdateNodeInfo(OH_NodeInfo*) (??:0)
OH_OpHandler:puiUpdateData() (??:0)
OH_OpHandler::trigger() (??:0)
UI_Queue::processNextEvent() (??:0)
UI_Queue::drain() (??:0)
UI_Queue::drainEvents(bool, bool) (??:0)
HOMFwaitForEventsToBeProcessed() (??:0)
HOMF_SceneViewer::performSelection(DM_SelectMode) (??:0)
HOMF_SceneViewer::selectGeometry(char const*, int, bool, bool, bool, bool, bool, std::vector<HOM_EnumValue*, std::allocator<HOM_EnumValue*> >, std::vector<HOM_EnumValue*, std::allocator<HOM_EnumValue*> >, bool, char const*, char const*) (??:0)
_wrap_SceneViewer_selectGeometry (_hou2.6.C:0)
ext_do_call (ceval.c:4016)
PyEval_EvalCodeEx (ceval.c:2968)
fast_function (ceval.c:3802)
PyEval_EvalCodeEx (ceval.c:2968)
fast_function (ceval.c:3802)
PyEval_EvalCodeEx (ceval.c:2968)
fast_function (ceval.c:3802)
PyEval_EvalCodeEx (ceval.c:2968)
function_call (funcobject.c:524)
PyObject_Call (abstract.c:2492)
ext_do_call (ceval.c:4019)
PyEval_EvalCodeEx (ceval.c:2968)
fast_function (ceval.c:3802)
PyEval_EvalCodeEx (ceval.c:2968)
PyEval_EvalCode (ceval.c:522)
PY_CompiledCode::evaluateUsingDicts(PY_Result::Type, void*, void*, PY_Result&) const (??:0)
SHLF_Tool::execute(SHLF_ExecContext const&) (??:0)
OPUI_ToolHandler::handleToolEvent(UI_Event*) (??:0)
UI_Queue::processNextEvent() (??:0)
UI_Queue::drain() (??:0)
UI_Queue::eventLoop() (??:0)
main (??:0)
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If it still crashes in the latest H12.1 daily build, please log a bug with your .hip file attached. Thanks!


http://www.sidefx.com/index.php?option=com_content&task=view&id=768&Itemid=239 [sidefx.com]
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