Hello,
My name is Andrew Sprung, I'm a Student at Capilano University learning Houdini.
I'm trying to make a waterfall simulation using a basic Particle network for one assignment, but I'm having some issues and was hoping for some advice.
Particularly, the particles work fine except for a few pixels just off the edge of the grid I'm using to cast the waterfall where the particles just seem to disappear. I've attached a picture to show what I mean.
I've also attached a copy of my .hip file if anyone has any help/ suggestions/ recommendations as to how to fix this.
Cheers,
ASprung
Particle Simulation Issue
2978 3 1- ASprung
- Member
- 4 posts
- Joined: Sept. 2012
- Offline
- sadhu
- Member
- 112 posts
- Joined: Feb. 2010
- Offline
- brokenART
- Member
- 12 posts
- Joined: June 2012
- Offline
It appears to be an isssue in the way the behavior of the particles is changing from sliding down the grid to free falling. I increased the oversampling on the Popnet node up to about 5 or 6 and it almost completely disappeared.
You could also try setting this up with FLIP fluids in DOPS. I think the fluid solver would better handle this kind of motion.
You could also try setting this up with FLIP fluids in DOPS. I think the fluid solver would better handle this kind of motion.
- ASprung
- Member
- 4 posts
- Joined: Sept. 2012
- Offline
-
- Quick Links