Lattice Deformer On Pyro
4476 2 2- rizviali110
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- tjeeds
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Well, in a way you can but it can cause lots of artifacts. You can turn each voxel into a point, sample your volume values onto them, deform the points with a lattice or whatever and then sample back into a new volume. You'll lose detail and introduce aliasing artifacts with this approach though.
Another option is to deform a grid of points with a lattice and then make a vector field from the deformations and use that to displace the render.
Would love to hear if anyone has any other techniques!
Another option is to deform a grid of points with a lattice and then make a vector field from the deformations and use that to displace the render.
Would love to hear if anyone has any other techniques!
Jesse Erickson
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- rizviali110
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Thanks Jesse , i would love to give it a try may b slight deformation can cheat those artifacts but before that few questions
1- How to turn voxel into points
2- Sampling volume values onto them
and after applying deformation
3- How to sample back into a new volume
i want to see how much information it ll loose and artifacts it generates..
i ve also tried to deform grid by applying lattice over it which doesnt seems to work, so creating a vector field out of that is also a question for me :roll:
i am attaching my work in progress after getting permission from my head of production just for an idea what i am doing.
1- How to turn voxel into points
2- Sampling volume values onto them
and after applying deformation
3- How to sample back into a new volume
i want to see how much information it ll loose and artifacts it generates..
i ve also tried to deform grid by applying lattice over it which doesnt seems to work, so creating a vector field out of that is also a question for me :roll:
i am attaching my work in progress after getting permission from my head of production just for an idea what i am doing.
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