Hi,
I just loaded the production build today. I'm pretty new to Houdini, but I'm going through the tutorials.
I'm using the stone shader off the material shelf. This surface moves around my objects when I do simple animations. It looks like the shader is rotating or moving differently then the object. It also happens when I attempt to make my own simple surface shader.
This problem is happening on both systems. I don't know if I'm missing something real obvious, or if my display cards (Nvidia GTX 450 on one system, and a Nvidia 650 Ti on the other) are messing with me? It happens no matter where I animate from, and on unaltered geometry as well as altered.
So is it something obvious I need to learn, or do I need a pro workstation card like a quadro 4000 or 5000 to render surface shaders correctly?
Thanks!
Barbara
Is this a display card issue, or ignorance?
2015 3 1- BV
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- anon_user_37409885
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See if adding a RestSop helps
More info here:
http://forums.odforce.net/index.php?/topic/15328-texture-sliding-issue/ [forums.odforce.net]
More info here:
http://forums.odforce.net/index.php?/topic/15328-texture-sliding-issue/ [forums.odforce.net]
- BV
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- old_school
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Naw it isn't that much. Just some standard “Houdini” workflows.
As for the REST attribute, we Houdini'ites love it when models come in with a default rest attribute to help stick procedurals. Especially with RBD fracture chunks.
Also helps out with Characters if the God Pose is baked in to the rest attribute too.
Yep. Don't forget the Rest SOP right around the texture SOPs on the geometry before it gets deformed.
As for the REST attribute, we Houdini'ites love it when models come in with a default rest attribute to help stick procedurals. Especially with RBD fracture chunks.
Also helps out with Characters if the God Pose is baked in to the rest attribute too.
Yep. Don't forget the Rest SOP right around the texture SOPs on the geometry before it gets deformed.
There's at least one school like the old school!
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