I have included a hip file that has a sphere which animates its primitive colors according to $F (frame) .
I would like to animate according to CHOPS manipulation. So I could possibly drive the color of the surface primitives by a music file or an envelope or noise or anything else in CHOPS.
I don't really know how to use VEX so please keep the help simple and to the basics.
Thanks in advance for any help.
Sincerely,
markerline
Primitive Color via Chops?
3811 5 1- markerline
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- tamte
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- markerline
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Thanks. I will respond to your file in a moment once I open it but I wanted to say I saw a vimeo tut by Peter Quint on CHOPS and particle colors. However since I'm using Primitive Colors I can't seem to get the Primitive ID the way he got the Particle ID to change colors individually. It seems his method applies a change in color to the sphere as a whole. I'm sure your method addresses this. Here is his video link:
http://vimeo.com/6931106 [vimeo.com]
http://vimeo.com/6931106 [vimeo.com]
- markerline
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- tamte
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the continuous rainbow is not because of the order but because you are getting positions from points(primitive centers) and using that as a source to the color then just adding the same temporal noise to each component of each color therefore just uniformly offsetting that rainbow color distribution
if you want purely random variating colors, then either generate it before taking to chops , then process
or
generate unique noise curves directly in chops (see example)
but it's really about what you are aiming for
if you want purely random variating colors, then either generate it before taking to chops , then process
or
generate unique noise curves directly in chops (see example)
but it's really about what you are aiming for
Tomas Slancik
FX Supervisor
Method Studios, NY
FX Supervisor
Method Studios, NY
- markerline
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