FBX VS Mantra shaders for reflection

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i have a problem here guys
i import an fbx file from 3ds max with materials , fbx material inside houdini have a reflect parameter working fine but when i try to do the same effect by using mantra material i get a problem
my question is
how to make the same effect through mantra material , am i doing something wrong???? it just an hdr image inside an environment light , why fbx material able to reflect the hdr image properly when mantra material is not ????
second i try to use mantra cause i can export reflection pass properly , is there any way to export reflection pass from fbx materials cause in houdini fbx material are locked and you cant go inside it , i try everything nothing work actually
thanks
Edited by - Aug. 27, 2013 06:51:03

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it probably depends on your setup using the houdini materials VS what automatically is setup using the fbx materials. You can go either route I think to setup an export of a reflection pass.

For using the houdini materials, are you setting up your hdr image with an environment light?
-G
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hi grayOlorin and thanks for your replay
yes i put just an HDR image in the environment light as an environment map
the problem is why mantra material dosent reflect the environment map like fbx material do ???? i try everything
i actually want to use mantra material cause the reflection pass is nice , with fbx surface shader you cant go inside to get vex code for exporting reflection pass , other extra image plan in mantra render are not working properly
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Another quick question, are the reflections we see in the car right now (on the left) due to regular spotlights in the scene? Would you also post your hip.file?
-G
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