aligning normals?

   3611   3   1
User Avatar
Member
237 posts
Joined: June 2006
Offline
Hi,

a couple of month ago I switched from Maya to Houdini and so theres no day where I still miss basics :roll:

How get rid from the dark areas, this shaded artefacts. It seems to me that there is a problem with the normals after edited it with a transform SOP. Well, maybe I'm wrong. How to solve that?

Thanks in advance and

Cheers

Attachments:
normal_align..JPG (42.6 KB)

User Avatar
Member
168 posts
Joined:
Offline
check point normals and primitive normals direction.

Use Facet Sop with “post-compute normals” option
Albert
User Avatar
Member
948 posts
Joined: April 2008
Offline
### answer deleted #####

Double post.
https://vimeo.com/user2163076 [vimeo.com]
User Avatar
Member
237 posts
Joined: June 2006
Offline
Great, I love competent help
Now I have a bunch of solutions for every damn situation.
Here we go:

Reverse SOP
http://www.sidefx.com/docs/houdini12.5/nodes/sop/reverse [sidefx.com]

Polydoctor SOP
http://www.sidefx.com/docs/houdini12.5/nodes/sop/polydoctor [sidefx.com]

Facet SOP
http://www.sidefx.com/docs/houdini12.5/nodes/sop/facet [sidefx.com]
with “post-compute normals” option

and last not least the infamous point SOP ;.)
http://www.sidefx.com/docs/houdini12.5/nodes/sop/point [sidefx.com]

Alongside:
checking point normals and primitive normals direction.

Thanks to all

Cheers
  • Quick Links