Hi,
I have a small sim with a bunch of wires, each one representing a high-res model of a rope and I want to be able to capture/deform each rope by it's correspondent wire.
The wire capture and wire deform SOPs only take in consideration the radius of influence though and some ropes end up captured by several wires and deform badly as a result of that. The only way I found so far is to isolate each rope and it's correspondent wire (using a couple of blast SOPs) and later merging the result. Problem is that it's slow to setup and to playback. Has anybody come up with a simpler better idea?
Thanks!
Multiple wire capture/deform issue
1602 0 1- rafaels
- Member
- 696 posts
- Joined: March 2009
- Offline
Toronto - ON
My Houdini playground [renderfarm.tumblr.com]
“As technology advances, the rendering time remains constant.”
My Houdini playground [renderfarm.tumblr.com]
“As technology advances, the rendering time remains constant.”
-
- Quick Links