disconnect primitives polys ?

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Hello,

I am quite new to Houdini and I was wondering if there is a node that disconnects the polygons of let's say a box ? I can't find this kind of things by searching the forum.

(sorry if it is obvious)

Many thanx.
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to separate all primitives you can use
Facet SOP -> Unique Points
or
Fuse SOP -> Unique

to disconnect them by angle
Facet SOP -> Cusp Polygons

to disconnect individual polygons
Edge Cusp SOP and specify polygon or edge selection to separate
Tomas Slancik
FX Supervisor
Method Studios, NY
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Thanx a lot Tamte.
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