Hi everyone
I am trying to source POPs velocity into DOPs to drive a pyro sim,
I followed Peter Quint`s tutorial on Particle smoke: https://vimeo.com/11194348, [vimeo.com] and tried to source the particles velocity using “vector field DOP” and “gas particle to field DOP”, But no matter what I do I can not get it work,
I also tried using a “POP solver ” and attaching it into the “velocity update” input of the pyro solver, it works for flip fluid sims but not for pyro sims,
I am relatively new to houdini and I can not figure out what I am doing wrong or even if this is the right approch to source POPs velocity for using in pyro sims.
I have attached my hip file
I would really appreciate any help.
Regards
Sina
Use particles velocity for pyro
5091 2 0- sinarhp
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- pwquint
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This video is two Houdini versions ago. Try https://vimeo.com/38287079 [vimeo.com] and the other videos in that series.
Peter
Peter
Peter Quint
- sinarhp
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