Use particles velocity for pyro

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Hi everyone

I am trying to source POPs velocity into DOPs to drive a pyro sim,

I followed Peter Quint`s tutorial on Particle smoke: https://vimeo.com/11194348, [vimeo.com] and tried to source the particles velocity using “vector field DOP” and “gas particle to field DOP”, But no matter what I do I can not get it work,

I also tried using a “POP solver ” and attaching it into the “velocity update” input of the pyro solver, it works for flip fluid sims but not for pyro sims,

I am relatively new to houdini and I can not figure out what I am doing wrong or even if this is the right approch to source POPs velocity for using in pyro sims.

I have attached my hip file

I would really appreciate any help.

Regards

Sina

Attachments:
POPs_velocity_to_DOPs.hipnc (600.7 KB)

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This video is two Houdini versions ago. Try https://vimeo.com/38287079 [vimeo.com] and the other videos in that series.

Peter
Peter Quint
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Thanks Peter

I managed to find a solution for that,

But I will definitely check out the new tutorial,

And thanks for all the other tutorials, they are always helpful

Sina
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