pezetkoSYmekwildruf
offtopic?
this somehow created a new picture for me- pls see the presto - animation part
http://www.gputechconf.com/page/live-stream-source1.html [gputechconf.com]
(the lower right video)
What I really like in this demo is the elegance of bones/handles display (it somehow reminds me new modo bones). Technicalities of a rig should look exactly Like that, the least possible disturbance for an artist, easy to grab and easy to dismiss.
Me to. I really like the way how artist can grab part of the body (controller) and animate that. (Instead of old curve controllers floating in space).
Fast fur visualisation and light/shadow preview is also great plus.
I have been using mesh pieces for character control and always found it was incredibly better to use although more complex to create due to the need for careful slicing.
I am keen to test it in Houdini as soon as I have a moment.

- pls see the presto - animation part 



I put caps so you can understand what i want: items child of a null, not a subnet. Just check the attached video and you will understand what i want. It's up to developers to decide if suggested workflow improvements worth it or not. From my point of view scene management is extremely bad in Houdini, and if they will implement this small changes will do a tremendous service to all users. Sorry, but i don't have time to explain you in detail how scene management can improve your workflow and speed. Just watch the video again and try to replicate that in Houdini. One thing to note though: grouping an item under a null will give you the possibility to add two different animations to the same node(once to the null and once to the items inside it). Right now you can do this only in Network Editor witch is very time consuming and not the way i would like to work with few items, let alone dozens… For example i want to animate the nodes visibility, so i will group them under a null and animate the null visibility, while maintaining the items animations untouched. And this is just a simple trick witch i do so often in my scenes, but there are many more, so again, try to figure it out from the video. 