How would you do this...
16588 36 7- Anti-Distinctlyminty
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Hi all,
I'll get straight to it…cell division - how would you do this?
I'm liking the finite element solver a lot, but I'm no where near familiar enough with Houdini to be able to use it properly I think.
Here a good example of the kind of thing I'm looking to replicate:
http://www.nymus3d.nl/portfolio/121 [nymus3d.nl]
Any ideas would be most welcome, as I'm a little stumped
I'll get straight to it…cell division - how would you do this?
I'm liking the finite element solver a lot, but I'm no where near familiar enough with Houdini to be able to use it properly I think.
Here a good example of the kind of thing I'm looking to replicate:
http://www.nymus3d.nl/portfolio/121 [nymus3d.nl]
Any ideas would be most welcome, as I'm a little stumped
- circusmonkey
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- Anti-Distinctlyminty
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- Anti-Distinctlyminty
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…is there a way to get metaballs to refuse to connect at a certain point in time?
The main thing I'm having difficultly with is essentially simulating an object who's number of points is changing (due to metaball remeshing, or just general changing of the mesh). If anyone has any resources on simulating geometry while it's changing that would be a great help.
The main thing I'm having difficultly with is essentially simulating an object who's number of points is changing (due to metaball remeshing, or just general changing of the mesh). If anyone has any resources on simulating geometry while it's changing that would be a great help.
- Fest
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- Anti-Distinctlyminty
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- chevita
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- Anti-Distinctlyminty
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- takita
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takita
PostPosted: Wed Apr 16, 2014 1:22 pm Post subject:
I've gotten decent “cell-like” results from projecting a sphere's points that intersects it's neighbor on to the plane of intersection between the two spheres and then smoothing the resulting mesh.
This I did in Softimage, but I see no reason why the same (or similar) could not be done in Houdini.
-T
Hey takita,
Nice to see you here. Could be nice if you can post a snip of your icetree . I would like to give it a shot in Houdini.
Thanks
- Anti-Distinctlyminty
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- takita
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When I get further along with it I'll try and post the results after I've had a proper go at it - the ICE tree is a bunch of nested operations in a single graph (mostly on account of the sorting), whereas in Houdini I think it'd be better expressed as a series of SOP nodes in a foreach or something.
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