Can UVPelt Create UV Box Mapping?

   2106   0   0
User Avatar
Member
2536 posts
Joined: June 2008
Offline
Hi All,

I am searching all through the Houdini tools trying to find a way to layout UV coordinates so they flow correctly and are not stuck to one another. Even if I get a nice looking UV layout, I discover that they are actually bound to one another and twist when subdivded and displaced.

Is there any way to code something that will follow an active quad around a mesh? Like a sphere or cube?

Can UV Pelt perform such operations?
Using Houdini Indie 20.0
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
  • Quick Links