Hi All,
I am searching all through the Houdini tools trying to find a way to layout UV coordinates so they flow correctly and are not stuck to one another. Even if I get a nice looking UV layout, I discover that they are actually bound to one another and twist when subdivded and displaced.
Is there any way to code something that will follow an active quad around a mesh? Like a sphere or cube?
Can UV Pelt perform such operations?
Can UVPelt Create UV Box Mapping?
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