am trying to export the max cam to houdini using the fbx
but the animation is not accurate it come with a lot of offset
i need some tips to achieve it
can u guys guide me or point to tutorial
thanks
max cam
3174 2 2- shrifazmy
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- AdamT
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Have you tried a simple scene to narrow down what may be going wrong?
I've not had any issues yet with camera animation, but I've not had to import anything complex. The attached archive contains a working test scene, .max, .fbx and .hip.
Note I work in Meters in Max, which shouldn't have any bearing but sometimes, well, fbx transfers can seem have a mind of their own and it pays to keep everything as 1:1 as possible.
You could also try parenting your camera to a null object in the centre of the scene in max.
If you still have no luck, perhaps a sample .max and .hip would help.
I've not had any issues yet with camera animation, but I've not had to import anything complex. The attached archive contains a working test scene, .max, .fbx and .hip.
Note I work in Meters in Max, which shouldn't have any bearing but sometimes, well, fbx transfers can seem have a mind of their own and it pays to keep everything as 1:1 as possible.
You could also try parenting your camera to a null object in the centre of the scene in max.
If you still have no luck, perhaps a sample .max and .hip would help.
- Sadjad Rabiee
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