in a bullet sim, I have a simple fractured torus (packed primitives) and I'm hitting them with a sphere,
I've used another thread to figure out how to activate the torus on the impact of the sphere but I can't figure out how to activate just the pieces that are hit - instead of all the pieces at the same time…
I'm sure the pop wrangle is involved but I'm stuck on how to control the ‘active’ attribute using the ‘impulse’ data.
set packed pieces Active
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- goldfarb
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- cwhite
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- goldfarb
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