Hello guys,
after working on the shading for a simple character, and being happy with it, I'm now banging my head against True Displacement when using Multi SSS.
I nailed the look for the guy, nice “puppet plastic” SSS, but when I enable True displacement the SSS doesn't work anymore.
I tried writing the SSS pc before and then reading it, and I tried the defaul “create PC at render time” …
using H13 latest build, default Mantra huber shader.
anybody has some insight regarding this?
many thanks in advance.
Mantra Shader SSS and True Displacement
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- mzigaib
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oh nice! thank you! that fixed the issue by setting it to “ray trace”.
thanks a million
thanks a million
JcN
VisualCortexLab Ltd :: www.visualcortexlab.com
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Hello again,
yeah the trick did solve the problem, now I can render both .. however render times jumped up sky high :\
have you got any ideas on how to contain render times using full ray tracing for SSS+Displacement?
thanks a lot in advance already!
yeah the trick did solve the problem, now I can render both .. however render times jumped up sky high :\
have you got any ideas on how to contain render times using full ray tracing for SSS+Displacement?
thanks a lot in advance already!
JcN
VisualCortexLab Ltd :: www.visualcortexlab.com
VisualCortexLab Ltd :: www.visualcortexlab.com
- mzigaib
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Thanks I will try it. I already lowered the SSS samples, but I will also try the Mantra settings now!
displacement is very small, 0.01 to 0.03 max.
displacement is very small, 0.01 to 0.03 max.
JcN
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