How could I achieve an effect like a volumetric tube extruded along a spline curve and a voxel density decreasing along this spline curve or along V if the rube has a UV system with V following the extrusion curve ?
Somehow I have no Idea how to start on that ..
Density Gradient in Tube Volume
3383 4 2- dulo
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- eetu
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I did something like that earlier [forums.odforce.net], and I remember having to do it by scattering a lot of points and then doing a Volume From Attribute on those. If there is a smarter way, I'm all ears
- pezetko
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- dulo
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- PradeepBarua
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