Hi All ,
I know you can use the Source volume DOP to create a source for a flip fluid , but like wise I expect you can set a Fluid source SOP to act as a collision volume for the flip sim. In Dops though which input on the flip solver is the source volume dop added to .
I can successfully create RBD objects as a collision object, but was interested is I could use the source volume dop. If anyone has an example file I would be greatful !
Rob
Source Volume DOP
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