Source Volume DOP

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Hi All ,
I know you can use the Source volume DOP to create a source for a flip fluid , but like wise I expect you can set a Fluid source SOP to act as a collision volume for the flip sim. In Dops though which input on the flip solver is the source volume dop added to .

I can successfully create RBD objects as a collision object, but was interested is I could use the source volume dop. If anyone has an example file I would be greatful !

Rob
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its the volume velocity update input on the flip solver
http://www.sekowfx.com [www.sekowfx.com]
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In Dops though which input on the flip solver is the source volume dop added to .
Input 3: Volume Velocity.
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This example uses sdf for collision.

Attachments:
flip_for_rob_sdf_collision.hip (493.6 KB)

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This example uses vdb for collision.

Attachments:
flip_for_rob_vdb_collision.hip (500.2 KB)

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Note: If you have moving collision geo then you have to create collisionvel vdb as well.
Edited by - Nov. 27, 2014 04:38:08

Attachments:
flip_for_rob_vdb_collision_animated.hip (503.6 KB)

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I personally prefer vdb most of the time. I found it very fast than rbd.
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All these examples are excellent ! collisionvel gets created by default with the fluid source sop when set to collision , No doubt missed something minor somewhere ..

Rob
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