Hi, I've been having a lot of trouble integrating i3d elements with the rest of my scene. By default they do not composite correctly in a render when you have multiple atmosphere objects, and they do not support color attributes which would come in handy, nor P or Pz deep rasters which is necessary if you want to integrate them with fog in the compositor as I'm trying to do right now. I know it can all be done if you make a custom VEX shader, but my experience with shading languages is limited to VOPs (and then only with surface, displacement, and vex sops), and I've hit a wall trying to make such a shader inside of VOPs.
I feel like I'm a bit out of my depth here and I would appreciate any help.
Color, P, and Pz channels in i3d VOPs shader?
2656 1 0- Siavash Tehrani
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- Siavash Tehrani
- Member
- 711 posts
- Joined: July 2005
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