Pyro Splotchyness problem

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Hey fellow Houdini people!

I just had a quick question regarding a strange artefact in my Pyro Flame simulation. The volume appears to be cut in pieces in some places. It may just be me missing a detail somewhere so I thought I would ask someone who might have seen this before!

as you can see on the picture it is chopped up and this also affects the render itself. Any ideas? Is this just a matter of resolution?

Thank you for having a look!

Attachments:
volumeProblem.JPG (32.2 KB)

Audun Åse - VFX Artist
www.affex.no
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To me that looks more like an artefact of too large simulation steps. Try adding substeps in your solver and see if it helps.
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I think you might be right! Now that I think of it it sounds like a good thing to try. At first I thought that maybe the sharpness on the Pyro was too high or that it had some kind of disturbance setting I had forgot about.

Thanks for replying though! I'll post the results later for good measure
Audun Åse - VFX Artist
www.affex.no
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