Blendshapes in H14 crowd agent?

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Hi,

Is there any way to use blendshapes in the current H14 agent/crowd system?

I see a “shape library” parameter in the agent sop and rop, but so far it looks like shape library just stores the single geometry and capture regions. I first thought it could be used to store blendshapes somehow.

I've made a simple test of the workflow, and dug through the included examples, and didn't see anything about this.
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Sorry, only skin weights are supported right now.
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hi edward
what about non skinned preanimated geo cache? and agents without rig?
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Only skin weight deformations are supported. To drive the skin weights, you need bones. This rules out the things you're asking about.
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