The tool will automatically set the “right” normal for the polygon created. The arrows, when they point the trigonometric way, will indicate that you'll have a “good” normal. Clockwise arrows will result in an inverted (normal facing away and therefore disconnected at edges from the others) polygon

You can click on both edges and points (or even on empty space) which allows you to create triangles, quads or n-sided polygons.

After you commit the creation of a poly (by LMB) if you don't RMB to start creating from another point/edge, the tool will try to guess where you want to continue from by jumping to the nearest edge to the mouse cursor.

You don't have to actually shake the mouse the way I did in the clip above, I did it in the hope of having the tool following your cursor seen more clearly.
Starting with this tool with no object selected will create a new object which is a cool “side-effect” feature that allows you to draw polygon shapes as you see fit.
edit: meant to put it into the Technical Discussion so feel free to move it if you deem it necessary







Personally I think Polyknit is way improvable and what McNistor is suggesting is a clear improvement over the default tool.


ops: