iv created a “wave layer tank” with the shelf preset.first i select my ship then i created.
but when i simulate the ship in the tank the liquid is not splashi or not behave like water. its like a viscouse fluid like creame i changed this parameter that i thought maybe it can help but no difference
Flip Object properties:
Particle Seperation(make highrez)
grid scale (1.5)
dynamic friction (0)
Flip Solver properties:
make resseding on and off(no big change in fluid behavior)
velocity scale(bigger value)
i also played with gravity but no desire look
all of this parametrs have effect on fluid but at last its like cream not water
i played with this parameter but i got nothing and i have no idea.
do u know any trick or any good way to get the desired result for a boat wake
wave Layer Tank Problem2603 1 1
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but when i simulate the ship in the tank the liquid is not splashi or not behave like water. its like a viscouse fluid like creame i changed this
Does it help if you turn off Treat as Wind on the advect_by_ocean node in the created DOP network?
We probably should default that to off, since it can act as a drag against water that doesn't match the underlying ocean velocities (for example, in a big splash from a boat).
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