Hi guys,
i am using a copy sop (packed prim), after the copy sop, i can use the Translate tool to move my object and the values are written on that point's Position attribute (P).
However, i would like to have the orientation as well, or the scaling as attributes.
Is this possible out of the box?
After Copy-Sop, Rotations are not registred
1949 4 0- schiho
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- nimajneb
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In my, albeit fairly shallow study, I got the impression that points only have position attributes by default. To get an orientation onto them you'd have to hit them with a point SOP and add a normal. Scale similarly could be added. You could then tie those attributes to another node via expressions to manipulate them. Is that what you're intending?
Edited by - Feb. 24, 2015 13:24:08
-nimajneb
- schiho
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Hi Nimajneb,
hi nimajneb, in theorie, thats right, points or vectors are representing only position in space, with additional attributes you can get directed points/vectors etc. My problem arise, as i am displaying the geometries via instance sop.
I can not rotate/scale/Translate a certain instance in the instance node with the Houdini rotate/scale/Translate UI-Elements, which is a great lack, if i want to interactive give my procedural setup an artistic control.
hi nimajneb, in theorie, thats right, points or vectors are representing only position in space, with additional attributes you can get directed points/vectors etc. My problem arise, as i am displaying the geometries via instance sop.
I can not rotate/scale/Translate a certain instance in the instance node with the Houdini rotate/scale/Translate UI-Elements, which is a great lack, if i want to interactive give my procedural setup an artistic control.
- edward
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- schiho
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