Collision Representation Maya vs Houdini
3239 5 1- Nima
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- 471 posts
- Joined: Nov. 2013
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hello guys.
i do same test in houdini and maya about Collision Representation that's Chains Simulation.
i create a simple ring of chain in houdini and then use duplicate node to extend ring of chain.
based on my knowledge i create simulation of falling chain but after that some of ring go into each other!!!
i export this model to maya and run sim without any change in setting and the result was excellent, any ring of chain not go to each other.
i upload both maya and houdini project.
anyone have idea about solve this problem in houdini?
thanks.
i do same test in houdini and maya about Collision Representation that's Chains Simulation.
i create a simple ring of chain in houdini and then use duplicate node to extend ring of chain.
based on my knowledge i create simulation of falling chain but after that some of ring go into each other!!!
i export this model to maya and run sim without any change in setting and the result was excellent, any ring of chain not go to each other.
i upload both maya and houdini project.
anyone have idea about solve this problem in houdini?
thanks.
- matthias_k
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- 483 posts
- Joined: Dec. 2006
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- Nima
- Member
- 471 posts
- Joined: Nov. 2013
- Offline
- matthias_k
- Member
- 483 posts
- Joined: Dec. 2006
- Offline
- Nima
- Member
- 471 posts
- Joined: Nov. 2013
- Offline
- Nima
- Member
- 471 posts
- Joined: Nov. 2013
- Offline
i have new question now:
i use scatter node to add a lot of point on surface then use point surface representation instead of edge.
in this case using scatter node destroy orginal geo so i use merge node to done that but Houdini DOPS only import chain and point of scatter node not affect on sim!!!!
in high number of rings use edge surface representation really slow down simulation have we way to create good ballanced between collision accuracy and sim speed?
thanks.
i use scatter node to add a lot of point on surface then use point surface representation instead of edge.
in this case using scatter node destroy orginal geo so i use merge node to done that but Houdini DOPS only import chain and point of scatter node not affect on sim!!!!
in high number of rings use edge surface representation really slow down simulation have we way to create good ballanced between collision accuracy and sim speed?
thanks.
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