Hey Folks,
I'm trying to simulate a dangling rope using a wire deformer. The rope shouldn't get kinks, breaks or stretch. It seems like no matter what values I put in the elasticity settings, the wire always stretches when it collides with an object. Any suggestions??
Please check my attached hip file.
Wire Deformer
2298 2 0- trojan_goat
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- Stalkerx777
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There is a lot to do with wires to get good result.
What i changed:
1. Wire solver - collision method - global
2. Wire solver - spatial scale. Increase (depends of scene scale)
3. Static object - increase collision SDF quality.
4. Adjust wire width, density and stiffness.
What i changed:
1. Wire solver - collision method - global
2. Wire solver - spatial scale. Increase (depends of scene scale)
3. Static object - increase collision SDF quality.
4. Adjust wire width, density and stiffness.
Aleksei Rusev
Sr. Graphics Tools Engineer @ Nvidia
Sr. Graphics Tools Engineer @ Nvidia
- trojan_goat
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