reflection map questions

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I am a CG student. I am making a highly reflective rman surface shader with vex builder. I went to object's “auto-gen reflection map”. mirrorMap.rat.xm
mirrorMap.rat.xp
mirrorMap.rat.ym
mirrorMap.rat.yp
………………………(total of 7 files were generated)

Can rman use those files as their reflection map? How can I make this highly reflective rman surface shader within vex builder?

You may say I can use mantra. but I would like to have some rman experience. Because I want a job to be working with both Houdini and rman after I graduate.
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Yes, despite the filenames, they're generated as tiff files when rendering to prman.
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