I am trying to use some of the agentclip VEX functions but they always return zero. This is mentioned in the help that if parameters passed are not valid the result is a zero.
So here is my code:
float cl = agentcliplength(“opobj/rock_golem_dying_35_fbx/Monster”,@id,“dying”);
And the help.
geometry
The name of the geometry file to reference. Inside Houdini, this may be op:full_path_to_sop to reference a SOP.
opinput
The number of the input to reference. The first input is number 0, the second is 1, etc.
prim
The primitive number.
Is @id the primitive number if I am making this call inside a CrowdTrigger in VEX code mode?
Does the path to my geometry look correct? “Monster” is a geometry node inside a subnet.
Does anyone have an example of a working call to one of these functions?